
It’s still good that they finally didn’t break up for good in 2008 after all.
Memory keeper. Mostly music and movies, plus some series and video games. Obscure darkness meets pop culture glow.
It’s still good that they finally didn’t break up for good in 2008 after all.
Electronic, synth stuff, running between the ups and the middle, but there are definitely a few great and creative tracks.
Surf punk in the garage.
The Doors and the Black Sabbath meet in a bar and play blues and rock and roll.
On Bandcamp they tag themselves as apocalyptic pop, which is kinda right. Flavours of goth and industrial in a music rather dark and sexual.
Dark and beautiful ambient for searching souls.
Downbeat electronic calm music, perfect for work.
First I was pissed that after one night of playing I got through to the half of the game, so it was going to be a 10 hour ride tops. And didn’t like the fact that it was basically a rail shooter with cutscenes and shootouts following directly one another.
Then in the second playing session it just clicked: the story got grimmer by the minute, the events went gruesome, Max Payne turned into a killing machine as in John McClane meets John Wick but way darker and with booze and pain killers, and I felt the rage of Doom but with the inherent feeling of the nothing-left-to-loose death wish. And then, getting close to the finale when I had to shoot my way through an airport terminal while Health’s Tears was thumping overwhelmingly in my ears, that moment made this game finally unforgettable.
Totally didn’t expect Max Payne 3 to be anything close to the first or even the second, and it wasn’t, it was a completely different setting but the mood, they nailed it again. Oh, and the writing, quotable quotes all over, Max Payne is a poet.
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