It was a rather unique and nice journey. Coming out of the cinema we had somewhat different ideas about the setting, but that’s exactly what makes this feel fresh: it’s up for interpretations and metaphors, and it’s interesting to discuss the different ideas.
From a rusty dirt box to a golden muscle car in 46 hours.
First I didn’t like how the game forced me to do looting and progress painfully slow to be able to get to the story progression, but soon enough I got hooked and unlocked some of the idle loot generation methods so the engine started working and it was more about exploration, easy but fun fighting, and earning progress at a nice enough pace. At the end, I could help but max it out completionist style. My favorite bit was the beautifully done post-apocalpytic style: this game has almost ten years on it at the time of me playing it, but I had zero complaints about visuals, it looked fantastic to me.
Overall, it was definitely a memorable experience, and a true Sisyphusian Mad Max storyline.
Stunning in terms of visuals and theme. A few things that I feel worthy to highlight:
The character, set and costume designs are remarkable.
The world behind the movie is something that I am totally blown away by. I want to know so much more than I had the chance to catch in the flick.
Charlize Theron, obviously. Note: if you like to see her act grim and dark don’t miss out on Snow White and the Huntsman, which may be a much better movie than you might expect.
The voices are acted and added in a sterile and distanced manner, which produces an absolutely unique atmosphere. Like the conversations were not happening in place but layered over the story like some kind of narration.
The music was great, but in a few occasions the pathos was over the top and out of context. Still it’s something great to listen to even on its own right.
And the guy with the guitar! OMG. Every single appearance made me grin like an idiot.
I gathered quite a few poster art (official and fan-made) below.