Michael Mayer – Mantasy

Easy listening mid-tempo house and lazy chillout music, which doesn’t strive to be in the foreground. Good for work, a run while you want to think about stuff and not focus on the music, and Saturday afternoon garden parties with sunshine.

Dishonored (2012)

I loved getting lost in the gloomy and bizarre art of this game. A dark trip in the intersection of steampunk and gothic. The main story is supposedly playable in 12 hours, so I guess I stuck around a bit more with my 30 on the clock. I ended up doing the completionist track, but often I found myself doing just long and lingering looks around, pausing in the gameplay and making note of many details of this beautfully grim world.

Max Payne 3

First I was pissed that after one night of playing I got through to the half of the game, so it was going to be a 10 hour ride tops. And didn’t like the fact that it was basically a rail shooter with cutscenes and shootouts following directly one another.

Then in the second playing session it just clicked: the story got grimmer by the minute, the events went gruesome, Max Payne turned into a killing machine as in John McClane meets John Wick but way darker and with booze and pain killers, and I felt the rage of Doom but with the inherent feeling of the nothing-left-to-loose death wish. And then, getting close to the finale when I had to shoot my way through an airport terminal while Health’s Tears was thumping overwhelmingly in my ears, that moment made this game finally unforgettable.

Totally didn’t expect Max Payne 3 to be anything close to the first or even the second, and it wasn’t, it was a completely different setting but the mood, they nailed it again. Oh, and the writing, quotable quotes all over, Max Payne is a poet.

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